![]() ![]() bridgeofblues said it well: The game is designed to make you want to go for the good ending. Sure, "I went to therapy" is a far more boring story than what OMORI told, but it'd be better if we could grow up as people without experiencing extremely traumatic events, right?īut that's in real life. People around the world are becoming more and more aware of the importance of mental health issues, and getting help for them is becoming easier and easier. ![]() At least nowadays I'm working towards being more appreciative of people, both those who are already around me and random people I meet wherever.Īnd even if there are no people around, there's still hope. Some gruesome homework that the game made me think about. To be perfectly honest, I'm not sure if I have people like that in my own life. Someone who has good people around them will always have more strength than someone who is alone in their head. Even if Sunny's trauma was entirely different from Kel, Aubrey and Hero, it was still extremely important to meet them and hang out with them again. Even if they split apart, even if they weren't around for four years, in the end they came back together, had fun, talked about their traumas. well.Īt the same time, here's Sunny, who had supportive friends. There are many people like this in real life who are only one small accident away from. Someone else would not have supportive people around them to begin with, which could lead to a similar conclusion. Maybe someone would, for one reason or another, grow up to be less trustful of their friends, which leads to more loneliness, which leads to less self-confidence, which leads to less desire to overcome their trauma, and so on and so forth until the bad ending. They are equal in that sense it really depends on the person how they would react in the given situation. The bad endings are realistic, yeah, but not more so than the good ending, in my opinion.
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