![]() Crane concluded by recommending the game, calling it "an excellent buy". In the April 1980 edition of Dragon, Michael Crane liked the game components, which he said were up to Avalon Hill's usual high standards, although he didn't enjoy the colors used on the board game, which he called "enough to make the stomach churn." But he thought the rule book was well thought out, and concluded that "the game does provide a general 'feel' for the novel". ""The play of the game will prove interesting for the first few times, but then the simulation value of the game will be exhausted - this cannot stand on its own as a game." In 1980, in the inaugural edition of Ares Magazine, Eric Goldberg gave Starship Troopers a rating of 5 out of 9, citing the limited replay value of the game. In 1977, in the inaugural edition of White Dwarf, Martin Easterbrook gave the game an overall rating of 9 out of 10, saying, "All in all this is probably the best SF game currently on the market because it has the well worked out background of Heinlein's novel and because it is an extrapolation of current military technology, allowing Avalon Hill to use their experience in game design" Clarren recommended Starship Troopers, saying "The game is truly tactical in scale and in flavor." and that " Starship Troopers is a fine tactical science fiction board game from Avalon Hill." on the bounce!" In the next issue of The Space Gamer, Sumner N. 7), Todd Roseman felt that the game "faithfully recreates the heroic battles of the Terran Mobile Infantry as described in the classic Robert Heinlein novel" and concluded that "for those people who read Starship Troopers and said to themselves, 'I know there's a great game in there somewhere', go out and get a copy of SST. In the August–September 1976 edition of The Space Gamer (Issue No. In his 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer commented that this game "should please anyone who enjoyed the book others can enjoy it but may be a bit bewildered at times!" He concluded, "The tactical problems are excellently done and true to the book." ![]() two Arachnids complexes in a fight to free human prisoners of war. "Operation Royalty": A reinforced platoon takes on two Arachnids complexes to capture a Brain Bug."Retreat and Evacuation": A group of wounded M.I."Operation Corkscrew": The combat engineers enter the battle."Revolt!": The Skinnies change sides and attack the Arachnids with the help of the Mobile Infantry. ![]() "Invasion of Skinny-5": A platoon's attack on a Skinny industrial center."Operation Bughouse": A complete platoon takes on an Arachnid hive."Feint against the humanoids": A single squad of Rasczak's Roughnecks hits a Skinny colony.The game is set up as a series of seven scenarios that recreate the battles described in the novel the first scenario uses the basic rules, and then each succeeding scenario adds a new layer of rules, gradually increasing the complexity of the game as players advance through the scenarios: He later left Avalon Hill to work with wargames for the U.S. Reed who was the head of The Avalon Hill research and development staff in the late 1970s, and was one of the first new Avalon Hill employees after the Charles S. A third faction, the Skinnies, starts out playing on the bug side, but switches to the human side during later scenarios. The Mobile Infantry player sends in his soldiers and tries to dig them out. The player who takes the side of Arachnids has a sheet of paper with a copy of the map-board on which he plots out his bug-hive and tunnel system. The game is a hexagon-based wargame for two players. Twenty years later, Avalon Hill redesigned and re-released a "movie" version (entitled Starship Troopers: Prepare for Battle!) in 1997 to coincide with the movie's release. It was originally released in 1976 and designed by Randall C. Starship Troopers is a board wargame by Avalon Hill based on the 1959 novel of the same name by Robert A. Science fiction board wargame published in 1976 Starship Troopers
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